Thursday, November 21, 2013

Screenshots of Work







My main work for the remainder of the game was making and incorporating the models, coding them to make them kill you, and workshopping the levels. The first few pictures feature enemies that I helped code, while some fine tuned levels are towards the bottom.

Sprint 15 Task List


Sprint 15


TEAM NAME:Team BARRGAME TITLE:Polar ParkourPRODUCER:Alex Doucette
Task List Date 11/5/2013Date: 11/5/2013Due Date:11/21
Task ListTeam MemberEstimated TimeIn Progress?Playtest (yes/no)Done? (yes/no)
Complete All Ten Levels
Bryan10 hoursCompleted
Yes. (Due 11/05)
Find 5 people to playtest
Alex1 hour CompletedDue 11/07
Complete the code for enemies (cause enemies to chase player when player hits ground)Bryan and Alex2 hours maximumCompletedDue 11/12

Research character models for enemies
Rahee and Ron1-2 hoursCompletedDue 11/07







Put finishing touches on levels
All members2-3 hoursCompletedDue 11/12
Incorporate enemies into the game, including models and code
All members10+ hoursCompletedDue 11/19
Reach Alpha stage of gameAll members30+ hoursIn progressDue 11/21
Levels ListCompletedModel ListCompletedCodingCompleted
ArcticYesPolar Bear (Simon)CancelledGetting the enemies to move aroundYes.
ForestYes
Orca (Willy)YesDying when hitting certain ground/enemies.Yes.
CityYesGrizzly Bear (Rosco)YesGoing from one level to another at the end of first levelYes
Destroyed CityYesGator (Alastor)YesEnemies swarming you when you hit the ground.Yes.
SwampYesSnake (Ralph)
Yes
DesertYesPolice Car
Yes
MountainYesShark (Clyde)
No
Beach
YesGoat (Chuck)Yes
Island
Yes
VolcanoYes

Playtesters Responses

Tester One

Name: Jacob

1. Enjoyment Rating: 4

2. Difficulty Rating: 3-4

3. Missing Anything Rating?: 4 (Not missing too much)

  • Stairs were hard to navigate
  • Enemy in Volcano
  • Enemies too slow
  • Camera controls
4. Confusing to Clear: 5 (Clear)

5. Stairs. Definitely the stairs.



Tester Two

Name: Mike

1. Enjoyment Rating: 4.5

2. Difficulty Rating: 4 (Fairly difficult)

3. Missing Anything Rating: 5 (Mostly Complete)

4. Clear to Confusing: 4 (Fairly Clear)

  • Railings were a bit confusing, but easier later.

5. Changing the camera sensitivity.


Tester Three:

Name: Mike

1. Enjoyment Rating: 5 (Great)

2. Difficulty Rating: 4.5 (Pretty hard)

3. Missing Anything?: 4.5 (Need more visible boundaries)

4. Clear or Confusing: 5 (Clear)

5. Make sure boundaries work properly.


Tester Four:

Name: Isiah

1. Enjoyment Rating: 4 (Pretty Good)

2. Difficulty Rating: 3.5 (Above Average)

3. Missing Anything?: 5 (Complete)

4. Clear or Confusing?: 5 (Clear)

5. Checkpoints (But make game harder to compensate).

Tester Five:

Name: Vinny

1. Enjoyment Rating: 4.5 (Very Good)

2. Difficulty Rating: 4 (Fairly Difficult)

3. Missing Anything?: 4

  • Tutorial, explanations on railings and stuff

4. Clear or Confusing?: 4

  • Railings were a big confusion, along with stairs.

5. What could be added to improve the game?

  • Some easier platforms
  • Better stairs.


Wednesday, November 20, 2013

Whack-A-Mole (Whack-A-Diglett)





For our game we turned Moles into Digletts (The Mole Pokemon) and decided to give them mustaches and monocles. Behold, the ever classy Whack-A-Diglett.

Thursday, November 14, 2013

Sprint 15 Playtest Questions (Final Version)



Tester Name:


1)        Please rate your experience playing our game:
1          2          3          4          5
           Poor                                       Great



2)        Please rate if you felt that the difficulty was too much:


1          2          3          4          5
          Easy                                     Difficult



3)        Did the game feel like it was missing anything?

            1          3          3          4          5


If so, what?

_____________________________________________________________________________________________


4)       Were any parts of the game that proved too confusing or difficult to understand?

            1          2          3          4          5
            Confusing                                         Clear



5)        What is one thing that could improve the game as a whole?

Tuesday, November 12, 2013

Sprint 15 Playtest Questions (Revised)

1.  What was your favorite part of the game?

2.  What did you hate or dislike about the game?

3. Did the game feel like it's missing anything? If so, what?

4. What is one thing you think could be improved or added into this game?

5. Were any parts of the game confusing or difficult to understand or figure out? Which parts?

Thursday, November 7, 2013

Sprint 15 Revised Task List

TEAM NAME: Team BARR GAME TITLE: Polar Parkour PRODUCER: Alex Doucette
Task List Date 11/5/2013 Date: 11/5/2013 Due Date:11/21
Task List Team Member Estimated Time In Progress? Playtest (yes/no) Done? (yes/no)
Complete All Ten Levels Bryan 10 hours Complete Yes. Yes. (Due 11/05)
Find 5 people to playtest Alex 1 hour maximum In progress Due 11/07
Complete the code for enemies (cause enemies to chase player when player hits ground) Bryan and Alex 2 hours maximum In progress Due 11/12
Research character models for enemies Rahee and Ron 1-2 hours In progress Due 11/07
Complete model for Simon Ron and Alex 2 hours maximum In progress Due 11/12
Put finishing touches on levels All members 2-3 hours Not started Due 11/12
Incorporate enemies into the game, including models and code All members 10+ hours Not started Due 11/19
Reach Alpha stage of game All members 30+ hours In progress Due 11/21
Levels List Completed Model List Completed Coding Completed
Arctic Yes Polar Bear (Simon) Cancelled Getting the enemies to move around No.
Forest Yes Snowman (Frosty) No Dying when hitting certain ground/enemies. No.
City Yes Grizzly Bear (Rosco) No Going from one level to another at the end of first level Yes
Destroyed City Yes Gator (Alastor) No Enemies swarming you when you hit the ground. No.
Swamp Yes Snake (Ralph) No
Desert Yes Police Men No
Mountain Yes Shark (Clyde) No
Beach Yes Goat (Chuck) No
Island Yes
Volcano Yes