My main work for the remainder of the game was making and incorporating the models, coding them to make them kill you, and workshopping the levels. The first few pictures feature enemies that I helped code, while some fine tuned levels are towards the bottom.
Thursday, November 21, 2013
Sprint 15 Task List
Sprint 15
| TEAM NAME: | Team BARR | GAME TITLE: | Polar Parkour | PRODUCER: | Alex Doucette | ||
| Task List Date 11/5/2013 | Date: 11/5/2013 | Due Date:11/21 | |||||
| Task List | Team Member | Estimated Time | In Progress? | Playtest (yes/no) | Done? (yes/no) | ||
| Complete All Ten Levels | Bryan | 10 hours | Completed | Yes. (Due 11/05) | |||
| Find 5 people to playtest | Alex | 1 hour | Completed | Due 11/07 | |||
| Complete the code for enemies (cause enemies to chase player when player hits ground) | Bryan and Alex | 2 hours maximum | Completed | Due 11/12 | |||
Research character models for enemies | Rahee and Ron | 1-2 hours | Completed | Due 11/07 | |||
Put finishing touches on levels | All members | 2-3 hours | Completed | Due 11/12 | |||
| Incorporate enemies into the game, including models and code | All members | 10+ hours | Completed | Due 11/19 | |||
| Reach Alpha stage of game | All members | 30+ hours | In progress | Due 11/21 | |||
| Levels List | Completed | Model List | Completed | Coding | Completed | ||
| Arctic | Yes | Polar Bear (Simon) | Cancelled | Getting the enemies to move around | Yes. | ||
| Forest | Yes | Orca (Willy) | Yes | Dying when hitting certain ground/enemies. | Yes. | ||
| City | Yes | Grizzly Bear (Rosco) | Yes | Going from one level to another at the end of first level | Yes | ||
| Destroyed City | Yes | Gator (Alastor) | Yes | Enemies swarming you when you hit the ground. | Yes. | ||
| Swamp | Yes | Snake (Ralph) | Yes | ||||
| Desert | Yes | Police Car | Yes | ||||
| Mountain | Yes | Shark (Clyde) | No | ||||
| Beach | Yes | Goat (Chuck) | Yes | ||||
| Island | Yes | ||||||
| Volcano | Yes | ||||||
Playtesters Responses
Tester One
Name: Jacob
1. Enjoyment Rating: 4
2. Difficulty Rating: 3-4
3. Missing Anything Rating?: 4 (Not missing too much)
Tester Two
Name: Mike
1. Enjoyment Rating: 4.5
2. Difficulty Rating: 4 (Fairly difficult)
3. Missing Anything Rating: 5 (Mostly Complete)
4. Clear to Confusing: 4 (Fairly Clear)
5. Changing the camera sensitivity.
Tester Three:
Name: Mike
1. Enjoyment Rating: 5 (Great)
2. Difficulty Rating: 4.5 (Pretty hard)
3. Missing Anything?: 4.5 (Need more visible boundaries)
4. Clear or Confusing: 5 (Clear)
5. Make sure boundaries work properly.
Tester Four:
Name: Isiah
1. Enjoyment Rating: 4 (Pretty Good)
2. Difficulty Rating: 3.5 (Above Average)
3. Missing Anything?: 5 (Complete)
4. Clear or Confusing?: 5 (Clear)
5. Checkpoints (But make game harder to compensate).
Tester Five:
Name: Vinny
1. Enjoyment Rating: 4.5 (Very Good)
2. Difficulty Rating: 4 (Fairly Difficult)
3. Missing Anything?: 4
4. Clear or Confusing?: 4
5. What could be added to improve the game?
Name: Jacob
1. Enjoyment Rating: 4
2. Difficulty Rating: 3-4
3. Missing Anything Rating?: 4 (Not missing too much)
- Stairs were hard to navigate
- Enemy in Volcano
- Enemies too slow
- Camera controls
4. Confusing to Clear: 5 (Clear)
5. Stairs. Definitely the stairs.
Tester Two
Name: Mike
1. Enjoyment Rating: 4.5
2. Difficulty Rating: 4 (Fairly difficult)
3. Missing Anything Rating: 5 (Mostly Complete)
4. Clear to Confusing: 4 (Fairly Clear)
- Railings were a bit confusing, but easier later.
5. Changing the camera sensitivity.
Tester Three:
Name: Mike
1. Enjoyment Rating: 5 (Great)
2. Difficulty Rating: 4.5 (Pretty hard)
3. Missing Anything?: 4.5 (Need more visible boundaries)
4. Clear or Confusing: 5 (Clear)
5. Make sure boundaries work properly.
Tester Four:
Name: Isiah
1. Enjoyment Rating: 4 (Pretty Good)
2. Difficulty Rating: 3.5 (Above Average)
3. Missing Anything?: 5 (Complete)
4. Clear or Confusing?: 5 (Clear)
5. Checkpoints (But make game harder to compensate).
Tester Five:
Name: Vinny
1. Enjoyment Rating: 4.5 (Very Good)
2. Difficulty Rating: 4 (Fairly Difficult)
3. Missing Anything?: 4
- Tutorial, explanations on railings and stuff
4. Clear or Confusing?: 4
- Railings were a big confusion, along with stairs.
5. What could be added to improve the game?
- Some easier platforms
- Better stairs.
Wednesday, November 20, 2013
Whack-A-Mole (Whack-A-Diglett)
For our game we turned Moles into Digletts (The Mole Pokemon) and decided to give them mustaches and monocles. Behold, the ever classy Whack-A-Diglett.
Thursday, November 14, 2013
Sprint 15 Playtest Questions (Final Version)
Tester Name:
1) Please rate your experience playing our game:
1 2 3 4 5
Poor Great
2) Please rate if you felt that the difficulty was too much:
1 2 3 4 5
Easy Difficult
3) Did the game feel like it was missing anything?
1 3 3 4 5
If so, what?
_____________________________________________________________________________________________
4) Were any parts of the game that proved too confusing or difficult to understand?
1 2 3 4 5
1 2 3 4 5
Confusing Clear
5) What is one thing that could improve the game as a whole?
Tuesday, November 12, 2013
Sprint 15 Playtest Questions (Revised)
1. What was your favorite part of the game?
2. What did you hate or dislike about the game?
3. Did the game feel like it's missing anything? If so, what?
4. What is one thing you think could be improved or added into this game?
5. Were any parts of the game confusing or difficult to understand or figure out? Which parts?
2. What did you hate or dislike about the game?
3. Did the game feel like it's missing anything? If so, what?
4. What is one thing you think could be improved or added into this game?
5. Were any parts of the game confusing or difficult to understand or figure out? Which parts?
Thursday, November 7, 2013
Sprint 15 Revised Task List
| TEAM NAME: | Team BARR | GAME TITLE: | Polar Parkour | PRODUCER: | Alex Doucette | ||
| Task List Date 11/5/2013 | Date: 11/5/2013 | Due Date:11/21 | |||||
| Task List | Team Member | Estimated Time | In Progress? | Playtest (yes/no) | Done? (yes/no) | ||
| Complete All Ten Levels | Bryan | 10 hours | Complete | Yes. | Yes. (Due 11/05) | ||
| Find 5 people to playtest | Alex | 1 hour maximum | In progress | Due 11/07 | |||
| Complete the code for enemies (cause enemies to chase player when player hits ground) | Bryan and Alex | 2 hours maximum | In progress | Due 11/12 | |||
| Research character models for enemies | Rahee and Ron | 1-2 hours | In progress | Due 11/07 | |||
| Complete model for Simon | Ron and Alex | 2 hours maximum | In progress | Due 11/12 | |||
| Put finishing touches on levels | All members | 2-3 hours | Not started | Due 11/12 | |||
| Incorporate enemies into the game, including models and code | All members | 10+ hours | Not started | Due 11/19 | |||
| Reach Alpha stage of game | All members | 30+ hours | In progress | Due 11/21 | |||
| Levels List | Completed | Model List | Completed | Coding | Completed | ||
| Arctic | Yes | Polar Bear (Simon) | Cancelled | Getting the enemies to move around | No. | ||
| Forest | Yes | Snowman (Frosty) | No | Dying when hitting certain ground/enemies. | No. | ||
| City | Yes | Grizzly Bear (Rosco) | No | Going from one level to another at the end of first level | Yes | ||
| Destroyed City | Yes | Gator (Alastor) | No | Enemies swarming you when you hit the ground. | No. | ||
| Swamp | Yes | Snake (Ralph) | No | ||||
| Desert | Yes | Police Men | No | ||||
| Mountain | Yes | Shark (Clyde) | No | ||||
| Beach | Yes | Goat (Chuck) | No | ||||
| Island | Yes | ||||||
| Volcano | Yes | ||||||
Tuesday, November 5, 2013
Sprint 15 Pictures
This is the final level, featuring a volcano and lava as a climactic ending to Simon's adventures throughout the world's biomes.
Sprint 15 Task List
| TEAM NAME: | Team BARR | GAME TITLE: | Polar Parkour | PRODUCER: | Alex Doucette |
| Task List Date 11/5/2013 | Date: 11/5/2013 | Due Date: 11/21 | |||
| Task List | Team Member | Estimated Time | In Progress? | Playtest (yes/no) | Done? (yes/no) |
| Complete All Ten Levels | Bryan | 10 hours | Complete | Yes. | Yes. (Due 11/05) |
| Find 5 people to playtest | Alex | 1 hour maximum | In progress | Due 11/07 | |
| Complete the code for enemies (cause enemies to chase player when player hits ground) | Bryan and Alex | 2 hours maximum | In progress | Due 11/12 | |
Research character models for enemies |
Rahee | 1-2 hours | In progress | Due 11/07 | |
Complete model for Simon |
Ron and Alex | 2 hours maximum | In progress | Due 11/07 | |
Put finishing touches on levels |
All members | 2-3 hours | Not started | Due 11/12 | |
Incorporate enemies into the game, including models |
All members | 10+ hours | Not started | Due 11/19 | |
Reach Alpha stage of game |
All members | 30+ hours | In progress | Due 11/21 | |
Levels Completed (As of 11/05)
- Polar Level
- Forest Level
- City Level
- Broken City Level
- Desert Level
- Mountain Level
- Sea Level
- Island Level
- Volcano Level
Models Completed (As of 11/05)
- None.
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