Monday, October 28, 2013

Sprint #13

Describe the purpose of Architecture in your game and also describe how you have organized your game space!

The architecture in this game is extremely important. Since this game is a platforming game, architecture and the world around the player is extremely vital, as it helps the player get from place to place!

The game is filled with architecture that suits each level (buildings for a city, trees for a forest, icy platforms for a snow world). These different blocks and platforms create different experiences for the player, and make it so the player has to adopt different methods and techniques to get from place to place.

The game is mostly linear, with a bit of divided space. While it is possible to explore in this game, it is not recommended, as there is no reward and the enemies will start to chase you. The game, for the most part, is about hopping from platform to platform to get to the end of the level- it is heavily linear.


Describe how your team's Level Designer addresses most of the following elements.
A level designer arranges the architure, props, and challenges in a game in ways that are fun and interesting  – that is, making sure there is the right level of challenge, the right amount of reward, the right amount of meaningful choice - all contributing to a fun game!

The way our game is designed heavily focuses on the architecture and the layout of the world. The elements that surround Simon and the player are what truly define the game. The layouts of each level make it so the player as to think of creative ways to complete each level. There are not only different platforms, but different paths in each level. You could choose to take a high path in the air, or a lower, but more difficult path in the ground. There are many possibilities.

The game has certain values of risk and reward. A lower pathway through the level may be easier to complete, but longer and takes more time. A higher path may have difficult jumps with high punishments, but complete a level in very few jumps at all. In edition, from certain areas and paths can be harder to reach a safe platform from the enemies.

Enemies will start to attack you if you fall from a level. They will swarm you and try to get you. This makes it so you can't simply skip the platforms and rush straight for the end of the level. Making too many mistakes will make it easy for the enemies of the level to swarm you. Therefore, remaining on the platforms is your top priority.

All of these elements, working together, make this a fun game with a bit of challenge. Though simple, it makes for a fun interactive experience.

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