Lens #3: The Lens of Fun
- What parts of my game are fun? Why?
- The jumping and different route choices to navigate through the level.
- What parts need to be more fun?
- The stairs need to be fixed so they are used correctly, and more maneuvers for the player use to navigate.
Lens #15: The Lens of the Toy
- If my game had no goal, would it be fun at all? If not, how can I change that?
- Yes.
- When people see my game, do they want to start interacting with it, even before they know what to do? If not, how can I change that?
- Yes.




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