Is your team using each of the four elements? (Mechanics, Aesthetics, Technology, Story) Describe how in one sentence.
Mechanics- The game will utilize simple mechanics (getting to the end of the level by using various acrobatic and platforming maneuvers), but complex situations to use them in.
Aesthetics- The game will have a fun and easy going theme, as the game features a polar bear parkouring across the globe.
Story- The game's story takes a serious issue with the planet (global warming), but makes a fun and almost silly game that young children and older platforming fans can enjoy.
Technology- The game will feature the average 2D platforming technology, not unlike games you'd find on the X-Box Arcade or Steam.
Could your team's game design be improved by enhancing elements in one or more of the categories?
There is always room for improvement. Additional programming can be done to make Simon have more controls and perform more complex maneuvers. The story can be edited to make Simon and the other cast of characters have more depth and help the player connect to them more.
Are the four elements working in harmony, reinforcing each other, and working towards a common theme?
The four elements are indeed working together. They all pull together to create a simple, fun game with some classic platforming yet unique challenges the many people can enjoy. The funny story and light hearted aesthetics combine with easy-to-understand gameplay to do this.
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