Tuesday, September 10, 2013

Questions and Essential Goals

What experience do I want players to have?

A fun, yet somewhat challenging experience, as the player plays through this fast paced, yet somewhat puzzling game!

What is essential to that experience?

An attractive, enjoyable art style with matching light hearted music that engages the player. The game also has to be challenging enough without being too hard.

How can my game capture that experience?

Atmosphere and play style will be big influences, as well as the retro, enjoyable classic feeling of playing this game.

What are your players thinking as they make choices in your game?

We hope they're thinking, but not too much. We hope they feel rewarded each time they complete a level. We want them to think about how they're going to complete a level, but not overly so so they don't get frustrated.

How are they feeling?

We hope they occasionally feel puzzled and challenged by some difficult levels, but we want them to enjoy the classical platforming experience. Most of all, they should have fun!

Are the choices you've offered are as rich and interesting as they can be?

We believe that our choices are interesting and rich, but we are willing to make them moreso if necessary.

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