The levels within the game would be discreet, as the level design would be based off a template, yet differ in esthetic appeal.
As the game is a 2.5 Dimensional platformer, it would primarily take place in two dimensional space. However, the background will be moving at a different pace, thus making the game seemingly 3 dimensional (A pseudo 3D game).
There wont be any subspaces within the game.
If there was a way to abstractly model the space within the game in order to accommodate the fast paced world and differently spaced platforms, while still holding on to the aesthetic appeal, then we would do so.
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